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Changelog & Roadmap

A quick look at where Makio MeshLine has been and where it's headed. We're just getting started!

Roadmap

  • Mid-term:
    • Make a cool tutorial website
    • Add receiveShadow support
  • Long-term:
    • Explore possibilities to leverage more the performance of WebGPU ( Compute shader for processing the line )

Changelog

  • v1.2.0: Shadow casting support (.shadow() method, custom castShadowNode), internal refactoring for line position and width calculations, new demos (Shadow, Bamboo Grove)
  • v1.1.0: Three.js r181 compatibility, geometry performance improvements, ensureBuilt() method
  • v1.0.5: Fix TSL assign operation error
  • v1.0.4: Per-vertex RGB colors, Three.js ^0.180.0 peer dependency
  • v1.0.3: Rename counters→progress, fix alphaTest/transparency, vSide→aSide optimization
  • v1.0.0 (Initial Release): Core implementation with TSL, multi-line batching, instancing, dashes, gradients, mitter, hooks, and GPU positions. Built for Three.js r178+.